DFY Logo

How it works

1

Create Your Room

Put on your headset and see your real room through the lenses… but cooler. Digital elements pop up around you, turning your space into a safe, magical playground where training feels like a game.
2

Play & Explore

Jump into interactive games across 4 unique environments. Move freely, stay focused, manage emotions, and discover your strengths while playing, just like in real life.
3

Grow & Adapt

The game evolves with you. Challenges level up, rewards get better, and you’ll face visual and sound stimuli — plus social avatars to collaborate with.

For all superhero teenagers based in Switzerland and France

Book a game session at the Virtual Reality Center (VRC) in Sion (Valais, Switzerland) and be among the first to test our innovative mixed-reality game.

Join the Community of neurodiverse gamers to test the game on Meta App Lab

What our Clients have to say:

Pr. O. Bonnot, Pedopsychiatrist ASD-ADHD

- Paris, France

We do not really need more diagnostic tool but more data to improve psycho-therapy intervention.

A. S. Loureiro, Psychologist ASD expert, Association Eliézer

- Martigny

We need support to facilitate metacognition process in therapy.

Pr. N. Chabane, Head Pedopsychiatrist CHUV Centre Cantonal de l’Autisme

- Lausanne

Getting more objective and multisource data would help refining complex patient profile.

stars iconstars iconstars iconstars iconstars icon

Hugo, ASD Teenager, 17 y.o.

Normally, I play a lot of video games. But testing this game makes me feel good, focused, and calm, with a strong sense of security.

stars iconstars iconstars iconstars iconstars icon

Lea, AuDHD, 15 y.o.

At first, I thought it would be difficult to play with the headset. But since you can see through it, I was able to do all the exercises. My favourite part was the magic tent, which helped me calm down from stress.

stars iconstars iconstars iconstars iconstars icon

Luca, 13 y.o., en cours de diagnostic

I came twice with my mum to play the game. I want Meta Quest headset for X-Mas! So I can play at home whenever I want. I felt really strong and comfortable playing without the controllers.

Wabe Background
autimus
thcs
digital-health
chuv
Aicu
CCF_SA
Confinis
Health_Valley
HES
innosuisse
la_source
simclog
theARK
Valais_Promotion
ville
XR4Europe
Autism-Europe
CimARK

FAQ

My Magic Room™ is an immersive mixed-reality therapeutic game developed by Diverssity, a Swiss healthtech startup specializing in personalized autism care. Designed for adolescents on the autism spectrum (TSA), it transforms therapeutic exercices into an engaging, game-based experience that fosters social, cognitive, emotional and sensorimotor skills. Backed by research on multisensory environments — shown to reduce repetitive behaviors and improve attention in autistic individuals (Brighter Strides ABA, 2024; Altogether Autism, 2023) — My Magic Room™ leverages mixed virtual reality to offer a safe, adaptive space optimized for Meta Quest 3. Its design aligns with emerging evidence that immersive, controlled environments can enhance therapeutic outcomes for neurodiverse youth (ScienceDirect, 2025).

My Magic Room™ is accessible via the Meta App Lab for the moment and features four adaptive game environments with customizable settings (sound, visuals, avatars) to suit individual sensory needs. Sessions are designed for 15 minutes and include a virtual “recovery room” for emotional regulation — echoing findings that user control over sensory input improves outcomes (PMC, 2022). Clinicians can track performance metrics (reaction times, eye movements, etc.) and receive multisensory feedback to reinforce engagement. Personalized exercises and clinician dashboards (available in 2026) allow for tailored therapeutic pathways, consistent with research advocating for individualized, data-driven interventions in autism therapy (IEEE Computer Society, 2023).

My Magic Room™ is designed for adolescents aged 13–20 with neurodiverse profiles, particularly those on the autism spectrum. It serves both clinical settings and home use, offering families and educators a structured, evidence-based tool to support social, academic, and professional integration. The platform responds to a growing body of research showing that multisensory, interactive environments — including VR-based ones — can significantly improve social participation and emotional regulation in autistic individuals (ScienceDirect, 2024; Nature Scientific Reports, 2022). It is ideal for clinicians seeking scalable, measurable tools and for families seeking accessible, engaging therapeutic support.